GTemu
About This Project
GTemu is a small playable prototype created as part of my journey learning Unity and C# game development.
I had in mind a simple prototype in one week and it wasn't enough.
One more week in and now i need to learn other aspects to push GTemu later.
The goal of the project was to design and implement the core systems of a classic top-down open-world action game, including vehicle handling, police pursuit mechanics, gang reputation, mission systems, and pedestrian AI.
After reaching the objectives I set for this prototype, development is currently paused while I focus on new projects to explore other areas of game development and improve my skills.
GTemu remains available as a snapshot of that learning process and a foundation that may be revisited in the future.
Play in fullscreen (F11) or Fullscreen button in lower right of the game.
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- Assets : Delivery Driver Assets by GameDev.tv
- Sounds : JDSherbert - Ultimate UI SFX Pack (FREE)
JDSherbert - FirearmFX - Walther P38 SFX Pack (FREE)
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What I Learned
During the development of GTemu, I explored:
- Unity 2D physics
- AI state machines
- Mission and objective systems
- UI and HUD design
- Event-driven gameplay systems
- Data-driven game architecture using C#
- Open-world game prototyping

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